Wednesday, June 27, 2012

Airsoft Rules and Regulations

Ok people, we have recieved a lot of questions about our airsoft rules and regulations (mainly about people bringing their own guns to the site, and what the acceptable FPS is), so here they are!


Skirmish Airsoft Code of Conduct

Any player who ignores the following rules will be removed from a game, if persistent they will be removed from the site. These rules are to try and ensure everyone has a safe and enjoyable day and they apply to everyone who plays - by attending Skirmish Airsoft you are agreeing to comply to these rules.

In Brief
·         Take your hits! ( Rebounds and gun hits do not count )
·         If you see people not taking hits tell a Marshall, don't shout & swear at them!
·         'BANG' rule - If within 10ft (3m) – do not discharge the weapon – shout 'Bang'.
·         Avoid Head-shots, while these do happen they can hurt so avoid where possible.
·         Ground level sport so no digging holes or climbing trees.

GUN LIMITS

·         350fps for AEG's and pistols
·         450fps for bolt-action rifles

Theses velocities are measured with 0.2g bb's and are the MAXIMUM allowed on site

THE BANG RULE

If you are sneaky enough to get within 3m of the enemy DO NOT spray them with bb's - SHOUT BANG, for this rule to work you must use your common sense, shouting 'BANG' once will not kill 3 targets, likewise repeatedly shouting bang at a group of people when your holding a bolt action rifle is an abuse of the bang rule. This rule is in place to attempt to prevent injury and the discomfort of being hit at close quarters - it's for your own good!

RE-SPAWNING - Do it properly!

Depending on the scenario being played the re-spawn rules may vary, generally we play one of the following which must be followed by all players:
·            Return to the nearest re-spawn point before re-joining the game. Re-spawn points will be marked on game maps and on the ground as well as being explained before the game begins.
·            Withdraw from the battle in the direction of your base camp 100 paces and come back in.

HEAD SHOTS

Always attempt to aim for the body or legs of another player - headshots are dangerous and should be avoided where possible, all players know the risks involved and accept that if the only part of them on show to the enemy is the head that they are presenting it as a target - aiming for someone's head when you could (and should) be aiming for the body is NOT encouraged and may be seen as wreak less/dangerous play and in violation of the site rules.

SAFE ZONE

·            ALL Weapons must be made safe before entering the safe zone and must remain safe until you leave it!
·            Magazines removed from weapons, chambers cleared and safety's on at all times. Even dry-firing is not allowed, accidents can happen so be responsible!

CLOTHING & EYE PROTECTION

·            Eye protection to be worn at all times unless in the designated safe zone. We recommend the use of full face protection, if you choose not to you do so at your own risk.
·            The terrain is uneven and there are many trip hazards in the woodland so suitable footwear with good ankle support is recommended.

WHEN HIT:

·         Shout 'HIT' (nice and loud so they hear you or you will continue to be shot!).
·         Raise one hand in the air and hold your weapon with its barrel skywards so it is obvious you are non-combatant.

GAME PLAY:

·         DO NOT camp out at re-spawn points - if you think this is happening inform a marshal.
·         DO NOT shout out at anyone you think is not taking your hits - INFORM A MARSHAL!
·         While we do not attempt to censor the language used anyone found being threatening or abusive to another player will be removed from the site. If anyone physically assaults another player or member of staff they will be banned from site without warning.
·         At times you may be at close quarters, REMEMBER THE 3m BANG RULE!
·         Safe-zones for reloading are at the main safe-zone or at designated re-spawn points in the game arena...
o    if you sit down to reload in the game area you can get hit, take the hits!
o    if you stand around chatting you can get hit, take the hits!
·         If you are moving to a re-spawn point have one hand raised to signify and keep to main pathways as much as is possible. If moving through a battle please wait and make yourself known with the call of ‘Dead Man Walking’ or  ‘Dead Man Coming Out’
Thanks to Ian who wrote this all out for us,
Hope this clears a few things up!

-Chris

Saturday, June 9, 2012

Summer 2012


The last few months have seen the introduction of PowderBalls, a new addition to the paintballing community, powder replaces paint in the same .68 callibre gelatine shells. While firing paintballs leaves the splat on your targets, Powderballs give a puff of powder on your target, letting you know your shots are hitting ...Plus it looks cool!

Last week saw the expansion of the Safety Area, creating a new area for the saftey breifing at the start of every day. Days where 200+ players are on the site, briefing has sometime been a slow process, but with new seating, and a bigger area to utilise, we hope to get you from the car park to the playing fields in half the time!

The village now has 5 buildings completed, with another 8 on the way. All together there will be 13 seperate structures, set in a circle around a large church, with an elevated tower to shoot from!

Our convoy arena has also seen a vast improvement, made slightly bigger, with new barricades, tyre towers, and natural trenches, it is proving to be our most popular arena at Skirmish Exeter.

-Chris